html template
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@ -9,3 +9,4 @@ __pycache__
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MANIFEST
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dist
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build
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tmp.html
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@ -66,3 +66,4 @@ In this chapter I add at least a link for each of the knowledge needed for devel
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* coverage
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* gitlab ci/cd
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* three.js
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* [pymustache](https://github.com/lotabout/pymustache): for using html template, but in the end I use replace with similar sintax
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90
obj2html/index.html
Normal file
90
obj2html/index.html
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@ -0,0 +1,90 @@
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<!DOCTYPE html>
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<html lang="">
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<head>
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<meta charset="utf-8">
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<title></title>
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<script type="module">
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var obj_3d = {{obj_3d}};
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import * as THREE from 'https://threejsfundamentals.org/threejs/resources/threejs/r132/build/three.module.js';
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import {OrbitControls} from 'https://threejsfundamentals.org/threejs/resources/threejs/r132/examples/jsm/controls/OrbitControls.js';
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import {OBJLoader} from 'https://threejsfundamentals.org/threejs/resources/threejs/r132/examples/jsm/loaders/OBJLoader.js';
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function main() {
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const canvas = document.querySelector('#c');
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const renderer = new THREE.WebGLRenderer({canvas});
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const fov = 45;
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const aspect = 2; // the canvas default
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const near = 0.1;
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const far = 100;
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const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
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camera.position.set(0, 10, 20);
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const controls = new OrbitControls(camera, canvas);
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controls.target.set(0, 5, 0);
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controls.update();
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const scene = new THREE.Scene();
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scene.background = new THREE.Color('black');
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{
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const skyColor = 0xB1E1FF; // light blue
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const groundColor = 0xB97A20; // brownish orange
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const intensity = 1;
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const light = new THREE.HemisphereLight(skyColor, groundColor, intensity);
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scene.add(light);
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}
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{
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const color = 0xFFFFFF;
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const intensity = 1;
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const light = new THREE.DirectionalLight(color, intensity);
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light.position.set(0, 10, 0);
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light.target.position.set(-5, 0, 0);
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scene.add(light);
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scene.add(light.target);
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}
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{
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const objLoader = new OBJLoader();
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const mesh = objLoader.parse(obj_3d['obj']);
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mesh.scale.set(30, 30, 30);
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scene.add(mesh);
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}
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function resizeRendererToDisplaySize(renderer) {
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const canvas = renderer.domElement;
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const width = canvas.clientWidth;
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const height = canvas.clientHeight;
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const needResize = canvas.width !== width || canvas.height !== height;
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if (needResize) {
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renderer.setSize(width, height, false);
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}
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return needResize;
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}
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function render() {
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if (resizeRendererToDisplaySize(renderer)) {
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const canvas = renderer.domElement;
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camera.aspect = canvas.clientWidth / canvas.clientHeight;
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camera.updateProjectionMatrix();
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}
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renderer.render(scene, camera);
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requestAnimationFrame(render);
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}
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requestAnimationFrame(render);
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}
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main();
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</script>
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</head>
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<body>
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<canvas id="c"></canvas>
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</body>
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</html>
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@ -1,110 +1,25 @@
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import os
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import json
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html1 = """
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<!DOCTYPE html>
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<html lang="">
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<head>
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<meta charset="utf-8">
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<title></title>
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TEMPLATE_PATH = os.path.join(os.path.dirname(os.path.abspath(__file__)), 'index.html')
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<script type="module">
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var obj_3d = """
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html2 = """
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import * as THREE from 'https://threejsfundamentals.org/threejs/resources/threejs/r132/build/three.module.js';
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import {OrbitControls} from 'https://threejsfundamentals.org/threejs/resources/threejs/r132/examples/jsm/controls/OrbitControls.js';
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import {OBJLoader} from 'https://threejsfundamentals.org/threejs/resources/threejs/r132/examples/jsm/loaders/OBJLoader.js';
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function main() {
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const canvas = document.querySelector('#c');
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const renderer = new THREE.WebGLRenderer({canvas});
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const fov = 45;
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const aspect = 2; // the canvas default
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const near = 0.1;
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const far = 100;
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const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
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camera.position.set(0, 10, 20);
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const controls = new OrbitControls(camera, canvas);
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controls.target.set(0, 5, 0);
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controls.update();
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const scene = new THREE.Scene();
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scene.background = new THREE.Color('black');
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{
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const skyColor = 0xB1E1FF; // light blue
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const groundColor = 0xB97A20; // brownish orange
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const intensity = 1;
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const light = new THREE.HemisphereLight(skyColor, groundColor, intensity);
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scene.add(light);
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}
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{
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const color = 0xFFFFFF;
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const intensity = 1;
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const light = new THREE.DirectionalLight(color, intensity);
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light.position.set(0, 10, 0);
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light.target.position.set(-5, 0, 0);
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scene.add(light);
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scene.add(light.target);
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}
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{
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const objLoader = new OBJLoader();
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const mesh = objLoader.parse(obj_3d['obj']);
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mesh.scale.set(30, 30, 30);
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scene.add(mesh);
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}
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function resizeRendererToDisplaySize(renderer) {
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const canvas = renderer.domElement;
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const width = canvas.clientWidth;
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const height = canvas.clientHeight;
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const needResize = canvas.width !== width || canvas.height !== height;
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if (needResize) {
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renderer.setSize(width, height, false);
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}
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return needResize;
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}
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function render() {
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if (resizeRendererToDisplaySize(renderer)) {
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const canvas = renderer.domElement;
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camera.aspect = canvas.clientWidth / canvas.clientHeight;
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camera.updateProjectionMatrix();
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}
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renderer.render(scene, camera);
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requestAnimationFrame(render);
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}
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requestAnimationFrame(render);
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}
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main();
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</script>
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</head>
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<body>
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<canvas id="c"></canvas>
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</body>
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</html>
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"""
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def obj2html(obj_path, output_html_path=None):
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with open(obj_path, "r") as f:
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content = f.readlines()
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content = '\n'.join(content)
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js_cont = {'obj': content}
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js_string = json.dumps(js_cont)
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html_string = html1+js_string+html2
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if output_html_path != None:
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with open(output_html_path, "w") as f:
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f.write(html_string)
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else:
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return html_string
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with open(obj_path, "r") as f:
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content = f.readlines()
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content = '\n'.join(content)
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js_cont = {'obj': content}
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js_string = json.dumps(js_cont)
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with open(TEMPLATE_PATH, "r") as f:
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html_template = f.read()
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html_string = html_template.replace("{{obj_3d}}", js_string)
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if output_html_path != None:
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with open(output_html_path, "w") as f:
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f.write(html_string)
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else:
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return html_string
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if __name__ == '__main__':
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obj2html('test/assets/model.obj', 'tmp.html')
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