streamlit support
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@ -32,6 +32,8 @@ display(HTML('index.html'))
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- [x] guide for notebook
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- [x] pypi doc add image
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- [x] edit html positions and other 3D params
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- [x] add param for streamlit
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- [ ] document param for streamlit
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- [ ] dist wheel
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- [ ] load three.js as static file
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- [ ] .mat files support
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79
obj2html/elements.html
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79
obj2html/elements.html
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@ -0,0 +1,79 @@
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<canvas id="c"></canvas>
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<script type="module">
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var obj_3d = {{obj_3d}};
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import * as THREE from 'https://threejsfundamentals.org/threejs/resources/threejs/r132/build/three.module.js';
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import {OrbitControls} from 'https://threejsfundamentals.org/threejs/resources/threejs/r132/examples/jsm/controls/OrbitControls.js';
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import {OBJLoader} from 'https://threejsfundamentals.org/threejs/resources/threejs/r132/examples/jsm/loaders/OBJLoader.js';
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function main() {
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const canvas = document.querySelector('#c');
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const renderer = new THREE.WebGLRenderer({canvas});
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const fov = {{camera.fov}};
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const aspect = {{camera.aspect}}; // the canvas default
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const near = {{camera.near}};
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const far = {{camera.far}};
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const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
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camera.position.set({{camera.pos_x}}, {{camera.pos_y}}, {{camera.pos_z}});
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const controls = new OrbitControls(camera, canvas);
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controls.target.set({{camera.orbit_x}}, {{camera.orbit_y}}, {{camera.orbit_z}});
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controls.update();
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const scene = new THREE.Scene();
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scene.background = new THREE.Color('black');
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{
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const skyColor = 0xB1E1FF; // light blue
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const groundColor = 0xB97A20; // brownish orange
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const intensity = 1;
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const light = new THREE.HemisphereLight(skyColor, groundColor, intensity);
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scene.add(light);
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}
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{
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const color = {{light.color}};
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const intensity = {{light.intensity}};
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const light = new THREE.DirectionalLight(color, intensity);
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light.position.set({{light.pos_x}}, {{light.pos_y}}, {{light.pos_z}});
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light.target.position.set({{light.target_x}}, {{light.target_y}}, {{light.target_z}});
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scene.add(light);
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scene.add(light.target);
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}
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{
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const objLoader = new OBJLoader();
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const mesh = objLoader.parse(obj_3d['obj']);
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mesh.scale.set({{obj_options.scale_x}}, {{obj_options.scale_y}}, {{obj_options.scale_z}});
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scene.add(mesh);
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}
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function resizeRendererToDisplaySize(renderer) {
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const canvas = renderer.domElement;
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const width = canvas.clientWidth;
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const height = canvas.clientHeight;
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const needResize = canvas.width !== width || canvas.height !== height;
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if (needResize) {
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renderer.setSize(width, height, false);
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}
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return needResize;
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}
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function render() {
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if (resizeRendererToDisplaySize(renderer)) {
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const canvas = renderer.domElement;
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camera.aspect = canvas.clientWidth / canvas.clientHeight;
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camera.updateProjectionMatrix();
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}
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renderer.render(scene, camera);
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requestAnimationFrame(render);
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}
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requestAnimationFrame(render);
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}
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main();
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</script>
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@ -4,13 +4,15 @@ import re
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import copy
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TEMPLATE_PATH = os.path.join(os.path.dirname(os.path.abspath(__file__)), 'index.html')
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TEMPLATE_ELEMENTS_ONLYT_PATH = os.path.join(os.path.dirname(os.path.abspath(__file__)), 'elements.html')
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def simple_mustache(input_string, value_dict):
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output_string = copy.deepcopy(input_string)
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mustache_variables = re.findall(r"{{.*?}}",output_string)
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for v_text in mustache_variables:
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v_name = v_text[2:-2]
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v_name = v_text[2:-2].strip()
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if '.' in v_name:
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dict_name, dict_subname = v_name.split(".")
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v = value_dict[dict_name][dict_subname]
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@ -47,7 +49,8 @@ def obj2html(
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"scale_x": 30,
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"scale_y": 30,
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"scale_z": 30,
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}
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},
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html_elements_only=False
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):
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with open(obj_path, "r") as f:
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content = f.readlines()
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@ -55,7 +58,10 @@ def obj2html(
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js_cont = {'obj': content}
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js_string = json.dumps(js_cont)
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with open(TEMPLATE_PATH, "r") as f:
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template_path = TEMPLATE_PATH
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if html_elements_only:
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template_path = TEMPLATE_ELEMENTS_ONLYT_PATH
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with open(template_path, "r") as f:
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html_template = f.read()
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data_dict = {
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@ -74,4 +80,4 @@ def obj2html(
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return html_string
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if __name__ == '__main__':
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obj2html('test/assets/model.obj', 'tmp.html')
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obj2html('model.obj', 'tmp.html', html_elements_only=True)
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2
setup.py
2
setup.py
@ -7,7 +7,7 @@ with open(os.path.join(os.path.dirname(os.path.abspath(__file__)), 'pipy_readme.
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setup(
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name = 'obj2html',
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packages = ['obj2html'],
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version = '0.12',
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version = '0.13',
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license='MIT',
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description = 'Create an html with three.js that contains the given .obj file.',
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long_description = long_des,
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