implement basic version
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.gitignore
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__pycache__
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venv
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.idea
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.pyc
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.coverage
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README.md
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README.md
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This lib is able to transform an .obj file to HTML that use three.js.
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This lib is able to transform an .obj file to HTML that use three.js.
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In this way it is possible to have an interactive 3D view that can be used on the browser or into a jupyter notebook.
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In this way it is possible to have an interactive 3D view that can be used on the browser or into a jupyter notebook.
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* run into jupyter notebook
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```
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!pip install obj2html
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from obj2html import obj2html
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from IPython.display import display, HTML
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obj_path = 'model.obj'
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obj2html(obj_path, 'index.html')
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display(HTML('index.html'))
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```
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## Features
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## Features
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- [] .obj files support
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- [] .obj files support
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- [] guide for notebook
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- [] pipy delivery
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- [] pipy delivery
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- [] guide for notebook
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- [] edit html positions and other 3D params
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- [] load three.js as static file
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- [] .mat files support
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- [] .mat files support
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# Dev
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```
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python3.8 -m unittest discover
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pip install coverage
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python3.8 -m coverage run --source=src -m unittest discover
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python3.8 -m coverage report -m
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```
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# References
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# References
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In this chapter I add at least a link for each of the knowledge needed for develop this project.
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In this chapter I add at least a link for each of the knowledge needed for develop this project.
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* python
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* python
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src/__init__.py
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src/__init__.py
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src/obj2html.py
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src/obj2html.py
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import json
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html1 = """
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<!DOCTYPE html>
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<html lang="">
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<head>
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<meta charset="utf-8">
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<title></title>
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<script type="module">
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var obj_3d = """
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html2 = """
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import * as THREE from 'https://threejsfundamentals.org/threejs/resources/threejs/r132/build/three.module.js';
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import {OrbitControls} from 'https://threejsfundamentals.org/threejs/resources/threejs/r132/examples/jsm/controls/OrbitControls.js';
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import {OBJLoader} from 'https://threejsfundamentals.org/threejs/resources/threejs/r132/examples/jsm/loaders/OBJLoader.js';
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function main() {
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const canvas = document.querySelector('#c');
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const renderer = new THREE.WebGLRenderer({canvas});
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const fov = 45;
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const aspect = 2; // the canvas default
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const near = 0.1;
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const far = 100;
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const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
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camera.position.set(0, 10, 20);
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const controls = new OrbitControls(camera, canvas);
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controls.target.set(0, 5, 0);
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controls.update();
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const scene = new THREE.Scene();
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scene.background = new THREE.Color('black');
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{
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const skyColor = 0xB1E1FF; // light blue
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const groundColor = 0xB97A20; // brownish orange
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const intensity = 1;
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const light = new THREE.HemisphereLight(skyColor, groundColor, intensity);
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scene.add(light);
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}
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{
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const color = 0xFFFFFF;
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const intensity = 1;
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const light = new THREE.DirectionalLight(color, intensity);
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light.position.set(0, 10, 0);
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light.target.position.set(-5, 0, 0);
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scene.add(light);
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scene.add(light.target);
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}
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{
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const objLoader = new OBJLoader();
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const mesh = objLoader.parse(obj_3d['obj']);
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mesh.scale.set(30, 30, 30);
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scene.add(mesh);
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}
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function resizeRendererToDisplaySize(renderer) {
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const canvas = renderer.domElement;
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const width = canvas.clientWidth;
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const height = canvas.clientHeight;
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const needResize = canvas.width !== width || canvas.height !== height;
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if (needResize) {
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renderer.setSize(width, height, false);
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}
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return needResize;
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}
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function render() {
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if (resizeRendererToDisplaySize(renderer)) {
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const canvas = renderer.domElement;
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camera.aspect = canvas.clientWidth / canvas.clientHeight;
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camera.updateProjectionMatrix();
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}
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renderer.render(scene, camera);
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requestAnimationFrame(render);
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}
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requestAnimationFrame(render);
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}
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main();
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</script>
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</head>
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<body>
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<canvas id="c"></canvas>
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</body>
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</html>
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"""
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def obj2html(obj_path, output_html_path=None):
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with open(obj_path, "r") as f:
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content = f.readlines()
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content = '\n'.join(content)
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js_cont = {'obj': content}
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js_string = json.dumps(js_cont)
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html_string = html1+js_string+html2
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if output_html_path != None:
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with open(output_html_path, "w") as f:
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f.write(html_string)
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else:
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return html_string
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test/__init__.py
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test/__init__.py
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test/assets/model.obj
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test/assets/model.obj
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test/test_obj2html.py
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test/test_obj2html.py
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import unittest
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from src.obj2html import obj2html
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import os
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class TestObj2Html(unittest.TestCase):
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def setUp(self):
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self.model_assets_path = 'test/assets/model.obj'
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def test_obj2html_without_output_file_path(self):
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string_out = obj2html(self.model_assets_path)
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self.assertTrue(isinstance(string_out, str))
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def test_obj2html_write_html_file(self):
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html_path = '/tmp/index.html'
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if os.path.isfile(html_path):
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os.remove(html_path)
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self.assertFalse(os.path.isfile(html_path))
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obj2html(self.model_assets_path, html_path)
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self.assertTrue(os.path.isfile(html_path))
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os.remove(html_path)
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if __name__ == '__main__':
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unittest.main()
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