obj2html/obj2html/index.html
2021-11-14 15:06:51 +01:00

90 lines
3.1 KiB
HTML

<!DOCTYPE html>
<html lang="">
<head>
<meta charset="utf-8">
<title></title>
<script type="module">
var obj_3d = {{obj_3d}};
import * as THREE from 'https://threejsfundamentals.org/threejs/resources/threejs/r132/build/three.module.js';
import {OrbitControls} from 'https://threejsfundamentals.org/threejs/resources/threejs/r132/examples/jsm/controls/OrbitControls.js';
import {OBJLoader} from 'https://threejsfundamentals.org/threejs/resources/threejs/r132/examples/jsm/loaders/OBJLoader.js';
function main() {
const canvas = document.querySelector('#c');
const renderer = new THREE.WebGLRenderer({canvas});
const fov = {{camera.fov}};
const aspect = {{camera.aspect}}; // the canvas default
const near = {{camera.near}};
const far = {{camera.far}};
const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
camera.position.set({{camera.pos_x}}, {{camera.pos_y}}, {{camera.pos_z}});
const controls = new OrbitControls(camera, canvas);
controls.target.set({{camera.orbit_x}}, {{camera.orbit_y}}, {{camera.orbit_z}});
controls.update();
const scene = new THREE.Scene();
scene.background = new THREE.Color('black');
{
const skyColor = 0xB1E1FF; // light blue
const groundColor = 0xB97A20; // brownish orange
const intensity = 1;
const light = new THREE.HemisphereLight(skyColor, groundColor, intensity);
scene.add(light);
}
{
const color = {{light.color}};
const intensity = {{light.intensity}};
const light = new THREE.DirectionalLight(color, intensity);
light.position.set({{light.pos_x}}, {{light.pos_y}}, {{light.pos_z}});
light.target.position.set({{light.target_x}}, {{light.target_y}}, {{light.target_z}});
scene.add(light);
scene.add(light.target);
}
{
const objLoader = new OBJLoader();
const mesh = objLoader.parse(obj_3d['obj']);
mesh.scale.set({{obj_options.scale_x}}, {{obj_options.scale_y}}, {{obj_options.scale_z}});
scene.add(mesh);
}
function resizeRendererToDisplaySize(renderer) {
const canvas = renderer.domElement;
const width = canvas.clientWidth;
const height = canvas.clientHeight;
const needResize = canvas.width !== width || canvas.height !== height;
if (needResize) {
renderer.setSize(width, height, false);
}
return needResize;
}
function render() {
if (resizeRendererToDisplaySize(renderer)) {
const canvas = renderer.domElement;
camera.aspect = canvas.clientWidth / canvas.clientHeight;
camera.updateProjectionMatrix();
}
renderer.render(scene, camera);
requestAnimationFrame(render);
}
requestAnimationFrame(render);
}
main();
</script>
</head>
<body>
<canvas id="c"></canvas>
</body>
</html>