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README.md
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README.md
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# play.webxr.dev
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## Keeping the Template Updated
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Periodically we should make sure that the template is up to date. To do this,
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we can use the `npm-check-updates` package. To run it, run the following
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command, it will show you what needs updating:
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```bash
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npx npm-check-updates
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```
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then to apply the changes:
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```bash
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npx npm-check-updates -u
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```
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import globals from "globals";
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import pluginJs from "@eslint/js";
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import pluginReactConfig from "eslint-plugin-react/configs/recommended.js";
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export default [
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{languageOptions: { globals: globals.browser }},
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pluginJs.configs.recommended,
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pluginReactConfig,
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];
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stereo-exp1/package-lock.json
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4931
stereo-exp1/package-lock.json
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{
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"name": "stereo-exp1",
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"private": true,
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"version": "0.1.0",
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"type": "module",
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"scripts": {
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"dev": "vite",
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"build": "vite build"
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},
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"devDependencies": {
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"@eslint/js": "^9.0.0",
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"@vitejs/plugin-react": "4.2",
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"eslint": "^8.57.0",
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"eslint-plugin-react": "^7.34.1",
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"globals": "^15.0.0",
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"vite": "^5.2.8"
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},
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"dependencies": {
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"@react-three/drei": "^9.105.4",
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"@react-three/fiber": "^8.16.2",
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"react": "18.2",
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"react-dom": "18.2",
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"three": "^0.163.0"
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}
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}
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import { useThree, extend } from '@react-three/fiber'
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import { OrbitControls, useTexture } from '@react-three/drei'
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import { DoubleSide } from 'three'
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export default function Experience()
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{
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const { camera, gl } = useThree()
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// const harborSealRockTexture = useTexture('./MARS-Harbor-Seal-Rock-in-Jezero-Crater-cross-eyed-Manzoni_May-1662x2048.jpg')
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const goliathTexture = useTexture('https://tile.loc.gov/storage-services/service/pnp/stereo/1s00000/1s00000/1s00600/1s00612v.jpg')
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const texture = goliathTexture
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const {width, height} = texture.image
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return <>
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<OrbitControls />
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<directionalLight position={ [ 1, 2, 3 ] } intensity={ 4.5 } />
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<ambientLight intensity={ 1.5 } />
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<mesh position-y={ 5 } scale={ .01 }>
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<planeGeometry args={[width, height]}/>
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<meshStandardMaterial map={texture} side={DoubleSide} />
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</mesh>
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</>
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}
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta http-equiv="X-UA-Compatible" content="IE=edge">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Stereo Experiment 1</title>
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</head>
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<body>
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<div id="root"></div>
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<script type="module" src="./index.jsx"></script></body>
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</html>
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import './style.css'
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import ReactDOM from 'react-dom/client'
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import { Canvas } from '@react-three/fiber'
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import Experience from './Experience.jsx'
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const root = ReactDOM.createRoot(document.querySelector('#root'))
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root.render(
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<Canvas
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camera={ {
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fov: 45,
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near: 0.1,
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far: 200,
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position: [ 0, 5, 20 ]
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} }
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>
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<Experience />
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</Canvas>
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)
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html,
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body,
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#root
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{
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position: fixed;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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background: ivory;
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}
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import react from '@vitejs/plugin-react'
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import { transformWithEsbuild } from 'vite'
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export default {
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root: 'src/',
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publicDir: '../public/',
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base: './',
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plugins:
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[
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// React support
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react(),
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// .js file support as if it was JSX
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{
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name: 'load+transform-js-files-as-jsx',
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async transform(code, id)
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{
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if (!id.match(/src\/.*\.js$/))
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return null
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return transformWithEsbuild(code, id, {
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loader: 'jsx',
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jsx: 'automatic',
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});
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},
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},
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],
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server:
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{
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host: true, // Open to local network and display URL
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open: !('SANDBOX_URL' in process.env || 'CODESANDBOX_HOST' in process.env) // Open if it's not a CodeSandbox
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},
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build:
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{
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outDir: '../dist', // Output in the dist/ folder
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emptyOutDir: true, // Empty the folder first
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sourcemap: true // Add sourcemap
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},
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}
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template/package-lock.json
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template/package-lock.json
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"vite": "^5.2.8"
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},
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"dependencies": {
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"@react-three/drei": "^9.105.4",
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"@react-three/fiber": "^8.16.2",
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"react": "18.2",
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"react-dom": "18.2",
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"@react-three/fiber": "^8.16.2",
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"three": "^0.163.0"
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}
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}
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import { useThree, extend } from '@react-three/fiber'
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import { OrbitControls } from '@react-three/drei'
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import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js'
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extend({ OrbitControls })
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export default function Experience()
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{
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@ -7,7 +9,7 @@ export default function Experience()
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return <>
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<OrbitControls />
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<orbitControls args={ [ camera, gl.domElement ] } />
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<directionalLight position={ [ 1, 2, 3 ] } intensity={ 4.5 } />
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<ambientLight intensity={ 1.5 } />
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@ -19,7 +21,7 @@ export default function Experience()
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<mesh position-y={ - 1 } rotation-x={ - Math.PI * 0.5 } scale={ 10 }>
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<planeGeometry />
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<meshStandardMaterial color="grey" />
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<meshStandardMaterial color="greenyellow" />
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</mesh>
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</>
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